The randomization of initial stats and their progression in character creation leads to the emergence of various archetypes.

These archetypes serve as a dynamic method for identifying the strengths and weaknesses associated with each combination of character progression. Moreover, the visual representation of the characters is also influenced by the chosen archetype, as it determines the workflow of the character creation process. This involves randomly selecting an archetype from the available options and assigning initial and maximum values to the attributes accordingly.

The growth of attributes is then calculated on an individual basis. At present, BVR offers six distinct archetypes, each possessing its own unique set of strengths and weaknesses.


Description: Leader is in charge of the game’s strategy who controls the game from a point guard position. The leader is good at controlling and passing the ball and excels when using his power moves. Leaders are versatile characters since their strength lies in making better decisions on how to progress the ball and involve their teammates.

Appearance: 180-190 cm, short limbs and torso, slim.

Attribute distribution:

  • High acceleration, pass accuracy, ball handling and leadership..

  • Medium accuracy three point shot.

  • Low steal and blocking ability, poor alley oops and dunks.

Real life example: Chris Paul


Description: A large character with high defensive capabilities. He is not a fast player, but he can use acceleration to surprise the defense. If he gets the ball, he can pass it to a teammate or try to make a dunk.

Appearance: Over 2 meters tall, long limbs and torso, thick build.

Attribute distribution:

  • High stealing and blocking accuracy.

  • Medium level endurance, flexibility, dunks, alley oops, ball handling.

  • Low speed and acceleration.

Real life example: Marc Gasol


Description: Shooter focuses his game on offensive moves from behind the three point line. His strength is not in moving quickly down the court, but rather in finding a good position and looking for the successful shot.

Appearance: 190-200 cm, long limbs, short torso, slim.

Attribute distribution:

  • High quality shooting from close range, mid range and three point line.

  • Medium acceleration, flexibility, endurance and speed.

  • Low stealing and blocking ability.

Real life example: Klay Thompson


Description: Jumper is a character that has the athletic ability to dodge enemies, while looking for emphatic dunks to score some points. They drive to the rim with their head down, relying on hops and quickness to leave the opposition in the dust.

Appearance: 180-190 cm, long limbs, long torso, average.

Attribute distribution:

  • High quality high dunks, alley-oops, dribbling ability and acceleration.

  • Medium flexibility, endurance and close range shooting.

  • Low influence and turbo ability.

Real life example: Zion Williamson.


Description: This is a ‘jack of all trades, master of none’ kind of character, who can serve many purposes and fill multiple roles. As you can imagine, this archetype is well versed in many aspects of the game, but will not get any bonuses, so mismatch situations will be more rare.

Appearance: 190-200 cm, medium torso, limbs and build.

Attribute distribution: Medium quality across the board.

Real life example: Al Horford.


Description: This character is able to move around the court fast, with and without the ball. This a ‘dynamo’ archetype that could greatly help out your team on both offense and defense without being aggressive enough to take the game in his own hands.

Appearance: 170-180 cm, medium limbs, short torso.

Attribute distribution:

  • High speed, acceleration, flexibility, endurance, dribbling ability.

  • Medium pass accuracy, ball handling and mid range shooting.

  • Low quality dunks, alley oops, three-point and close range shooting.

Real life example: Isaiah Thomas.

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